MeshObjectVisibleTo Property |
Property Value
Type: Double
The object becomes invisible when it's center is this distance from the camera or greater. The default is Infinity. Useful for level of detail control, such as hiding small objects like bolts when they get far from the camera.
Namespace:
Demo3D.Visuals
Assembly:
Demo3D.Core (in Demo3D.Core.dll) Version: 11.0.0.7658
Syntaxpublic double VisibleTo { get; set; }Property Value
Type:
Double
See Also