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SceneVisualPhysicsAutoDisableTimeStep Property

Property Value

Type: Double
The length of time that a physics body must remain stationary before the physics engine will "sleep" the body. Physics engines put bodies into sleeping mode in order to avoid detecting collisions between two stationary objects and having to update their positions. This can improve the efficiency of the physics pipeline significantly.

Namespace:  Demo3D.Visuals
Assembly:  Demo3D.Core (in Demo3D.Core.dll) Version: 11.0.0.7658
Syntax
C#
public double PhysicsAutoDisableTimeStep { get; set; }

Property Value

Type: Double
See Also