ScriptReferenceAddFunctionListener Method |
Add a function that will be called when this script reference is invoked. The target
visual is prepended to the script reference's original signature such that an event
like OnBlocked would expect a function like this to be passed:
function (target : Visual, sender : Visual, load : Visual)
The functions are cleared upon each reset, removing the need for cleanup. The
function list is not persisted upon model save.
Namespace:
Demo3D.Visuals
Assembly:
Demo3D.Core (in Demo3D.Core.dll) Version: 14.0.0.10531
Syntaxpublic void AddFunctionListener(
Visual target,
Function function
)
Parameters
- target
- Type: Demo3D.VisualsVisual
[Missing <param name="target"/> documentation for "M:Demo3D.Visuals.ScriptReference.AddFunctionListener(Demo3D.Visuals.Visual,Demo3D.Script.Function)"]
- function
- Type: Function
[Missing <param name="function"/> documentation for "M:Demo3D.Visuals.ScriptReference.AddFunctionListener(Demo3D.Visuals.Visual,Demo3D.Script.Function)"]
See Also