Merges merge into the calling signal.
The original merge signal is disposed.
Namespace:
Demo3D.IO
Assembly:
Demo3D.IO (in Demo3D.IO.dll) Version: 14.0.0.10531
Syntaxpublic void Merge(
ref Signal?? merge,
RealTime? at = null
)
Parameters
- merge
- Type: Demo3D.IOSignal
The signal to merge. - at (Optional)
- Type: SystemNullableRealTime
The time of merging.
See Also