VisualMoveTo Method (Visual, Matrix, SpeedProfile) |
Move to a new matrix location relative to another visual.
An acceleration or deceleration of zero is handled as infinity, meaning the top speed is instantly reached, and movement is immediately stopped respectively.
Namespace:
Demo3D.Visuals
Assembly:
Demo3D.Core (in Demo3D.Core.dll) Version: 17.00.05
Syntaxpublic void MoveTo(
Visual targetVisual,
Matrix targetMatrix,
SpeedProfile speed
)
Parameters
- targetVisual
- Type: Demo3D.VisualsVisual
The MoveTo will be relative to this visual's initial position and coordinate space.
If the visual to be moved is passed in here the movement will be relative to it's initial position.
If null is passed in here the MoveTo will be relative to the scene. - targetMatrix
- Type: Microsoft.DirectXMatrix
Location to move to relative to the targetVisual's coordinate space in Matrix form. - speed
- Type: Demo3D.VisualsSpeedProfile
Speed profile to use.
Examples
[Auto] SimpleVisualPropertyValue<Visual> target4;
[Auto("OnClick")]
void MoveToVMSp_OnClick(Visual sender, PickInfo pickInfo)
{
var speed = new SpeedProfile(5, 2, 2);
sender.MoveTo(target4.Value, Matrix.RotationYDegrees(45), speed);
}
See Also