ScriptReferenceAddFunctionListener Method  | 
 
            Add a function that will be called when this script reference is invoked. The target
            visual is prepended to the script reference's original signature such that an event
            like OnBlocked would expect a function like this to be passed:
            function (target : Visual, sender : Visual, load : Visual)
            The functions are cleared upon each reset, removing the need for cleanup. The 
            function list is not persisted upon model save.
            
 
    Namespace: 
   Demo3D.Visuals
    Assembly:
   Demo3D.Core (in Demo3D.Core.dll) Version: 18.03.00
Syntaxpublic void AddFunctionListener(
	Visual target,
	Function function
)
Parameters
- target
 - Type: Demo3D.VisualsVisual
[Missing <param name="target"/> documentation for "M:Demo3D.Visuals.ScriptReference.AddFunctionListener(Demo3D.Visuals.Visual,Demo3D.Script.Function)"]
 - function
 - Type: Function
[Missing <param name="function"/> documentation for "M:Demo3D.Visuals.ScriptReference.AddFunctionListener(Demo3D.Visuals.Visual,Demo3D.Script.Function)"]
 
See Also