ConnectorReparentOnConnect Property  | 
 When true, the owning visual will be reparented to the partner connector's owning visual. This is useful for creating components such as interchangeable robot end-effectors, which need to become part of the robot component when snapped into position.
 
    Namespace: 
   Demo3D.Visuals
    Assembly:
   Demo3D.Core (in Demo3D.Core.dll) Version: 18.03.00
Syntaxpublic bool ReparentOnConnect { get; set; }Property Value
Type: 
Boolean
See Also