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PhysicsObjectUseParentBody Property

When true, this visual will not create a rigid body of its own, but add its geom to its parent. This is useful for creating components from several visuals that must remain internally stable. This behaviour is overridden to be true if FixToParent is true.

Namespace:  Demo3D.Visuals
Assembly:  Demo3D.Core (in Demo3D.Core.dll) Version: 18.03.00
Syntax
C#
public bool UseParentBody { get; set; }

Property Value

Type: Boolean
See Also