PhysicsRigidBodyMass Property  | 
 
            The mass.
            
 
    Namespace: 
   Demo3D.Visuals
    Assembly:
   Demo3D.Core (in Demo3D.Core.dll) Version: 18.03.00
Syntaxpublic float Mass { get; set; }Property Value
Type: 
Single
Remarks
            Mass ratios of colliding and interacting rigid bodies should be kept as low as possible,
            since large mass ratios can cause iterative dynamics-phase solvers to fail to converge.
            It is generally recommended to keep mass ratios below 1:10.
            
            For kinematic bodies the mass has no meaning, since kinematic bodies are unaffected by
            any any other bodies. Kinematic bodies may report a zero mass and setting the mass to
            anything other than zero may cause the kinematic body to become dynamic.
            
See Also