If non-null, mandatory for input clocks in scheduled execution. For co-simulation and model exchange, this must be ignored.
Namespace:
Emulate3D.FMI.V3.Description
Assembly:
Emulate3D.FMI (in Emulate3D.FMI.dll) Version: 18.04.00
Syntaxpublic uint? Priority { get; }Property Value
Type:
NullableUInt32
See Also