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DispatcherPriority Enumeration

Explicit priorities for the execution of actions at a point in time.

Namespace:  Demo3D.EventQueue
Assembly:  Demo3D.EventQueue (in Demo3D.EventQueue.dll) Version: 18.03.00
Syntax
C#
public enum Priority
Members
  Member nameValueDescription
StopAt-9223372036854775807
Mechanisms-9223372036854775806
Physics-9223372036854775805
RenderFrame9223372036854775806
Remarks
The point of ScheduleActionAtWithPriority(Fixed, Action, DispatcherPriority, Object) is to be explicit as to the order of execution of event actions. This enum details that explicit order. Therefore if you need to schedule your own event to run with an explicit priority, do not use any of the values already defined in this enum. You must create your own entry (one that does not clash with any other).
See Also