DispatcherPriority Enumeration | 
 
            Explicit priorities for the execution of actions at a point in time.
            
 
    Namespace: 
   Demo3D.EventQueue
    Assembly:
   Demo3D.EventQueue (in Demo3D.EventQueue.dll) Version: 18.03.00
Syntax
Members| 
									 
								 | Member name | Value | Description | 
|---|
 | StopAt | -9223372036854775807 |  | 
 | Mechanisms | -9223372036854775806 |  | 
 | Physics | -9223372036854775805 |  | 
 | RenderFrame | 9223372036854775806 |  | 
Remarks
            The point of 
ScheduleActionAtWithPriority(Fixed, Action, DispatcherPriority, Object) is to be explicit as to the order
            of execution of event actions.  This enum details that explicit order.  Therefore if you need to
            schedule your own event to run with an explicit priority, do not use any of the values already
            defined in this enum.  You must create your own entry (one that does not clash with any other).
            
See Also