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ProtocolServer Class

Protocol server.
Inheritance Hierarchy
SystemObject
  Demo3D.NetProtocolServer

Namespace:  Demo3D.Net
Assembly:  Demo3D.IO (in Demo3D.IO.dll) Version: 18.03.00
Syntax
C#
public static class ProtocolServer
Methods
  NameDescription
Public methodStatic memberOpen(OpenParams, ServiceConnectionAsync, CallbackContext)
Creates a server and starts accepting connections, calling 'serviceConnection' with each connection established. This method returns after the server has been established, leaving the accepting and servicing of connections to a background thread.
Public methodStatic memberOpen(ProtocolAddress, IEnumerableType, ServiceConnectionAsync, CallbackContext)
Creates a server and starts accepting connections, calling 'serviceConnection' with each connection established. This method returns after the server has been established, leaving the accepting and servicing of connections to a background thread.
Public methodStatic memberOpenT(OpenParams, NotifyDataChangedEventHandler, CallbackContext)
Creates a server and starts accepting connections, calling dataChangedHandler with data from each connection as it arrives. This method returns after the server has been established, leaving the accepting and servicing of connections to a background thread.
Public methodStatic memberOpenT(OpenParams, ServiceClientAsyncT, CallbackContext)
Creates a server and starts accepting connections, calling 'serviceConnection' with each connection established. This method returns after the server has been established, leaving the accepting and servicing of connections to a background thread.
Public methodStatic memberOpenT(ProtocolAddress, NotifyDataChangedEventHandler, CallbackContext)
Creates a server and starts accepting connections, calling dataChangedHandler with data from each connection as it arrives. This method returns after the server has been established, leaving the accepting and servicing of connections to a background thread.
Public methodStatic memberOpenT(ProtocolAddress, ServiceClientAsyncT, CallbackContext)
Creates a server and starts accepting connections, calling 'serviceConnection' with each connection established. This method returns after the server has been established, leaving the accepting and servicing of connections to a background thread.
Public methodStatic memberOpenAsync(Boolean, OpenParams, ServiceConnectionAsync, CallbackContext)
Creates a server and starts accepting connections, calling 'serviceConnection' with each connection established. This method returns after the server has been established, leaving the accepting and servicing of connections to a background thread.
Public methodStatic memberOpenAsync(Boolean, OpenParams, Flags, ServiceConnectionAsync, CallbackContext)
Creates a server and starts accepting connections, calling 'serviceConnection' with each connection established. This method returns after the server has been established, leaving the accepting and servicing of connections to a background thread.
Public methodStatic memberOpenAsync(Boolean, ProtocolAddress, IEnumerableType, ServiceConnectionAsync, CallbackContext)
Creates a server and starts accepting connections, calling 'serviceConnection' with each connection established. This method returns after the server has been established, leaving the accepting and servicing of connections to a background thread.
Public methodStatic memberOpenAsyncT(Boolean, OpenParams, NotifyDataChangedEventHandler, CallbackContext)
Creates a server and starts accepting connections, calling dataChangedHandler with data from each connection as it arrives. This method returns after the server has been established, leaving the accepting and servicing of connections to a background thread.
Public methodStatic memberOpenAsyncT(Boolean, OpenParams, ServiceClientAsyncT, CallbackContext)
Creates a server and starts accepting connections, calling 'serviceConnection' with each connection established. This method returns after the server has been established, leaving the accepting and servicing of connections to a background thread.
Public methodStatic memberOpenAsyncT(Boolean, ProtocolAddress, NotifyDataChangedEventHandler, CallbackContext)
Creates a server and starts accepting connections, calling dataChangedHandler with data from each connection as it arrives. This method returns after the server has been established, leaving the accepting and servicing of connections to a background thread.
Public methodStatic memberOpenAsyncT(Boolean, ProtocolAddress, ServiceClientAsyncT, CallbackContext)
Creates a server and starts accepting connections, calling 'serviceConnection' with each connection established. This method returns after the server has been established, leaving the accepting and servicing of connections to a background thread.
Public methodStatic memberOpenAsyncT(Boolean, OpenParams, Flags, ServiceClientAsyncT, CallbackContext)
Creates a server and starts accepting connections, calling 'serviceConnection' with each connection established. This method returns after the server has been established, leaving the accepting and servicing of connections to a background thread.
Public methodStatic memberOpenAsyncT(Boolean, OpenParams, ProtocolProperties, ServiceClientAsyncT, CallbackContext)
Creates a server with defined properties and starts accepting connections, calling 'serviceConnection' with each connection established. This method returns after the server has been established, leaving the accepting and servicing of connections to a background thread.
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