MeshMaterial Class | 
[Missing <summary> documentation for "T:Demo3D.Visuals.MeshMaterial"]
Namespace: Demo3D.Visuals
public class MeshMaterial : IEquatable<MeshMaterial>, ICloneable, IMaterial
The MeshMaterial type exposes the following members.
| Name | Description | |
|---|---|---|
| MeshMaterial | Initializes a new instance of the MeshMaterial class  | |
| MeshMaterial(Color) | Initializes a new instance of the MeshMaterial class  | |
| MeshMaterial(Material) | Initializes a new instance of the MeshMaterial class  | |
| MeshMaterial(Material, TextureReference) | Initializes a new instance of the MeshMaterial class  | 
| Name | Description | |
|---|---|---|
| AlwaysShowTexture | 
            The texture should always be displayed if the material is a Flat Text (depth 0)
              | |
| Ambient | ||
| Diffuse | ||
| EffectName | ||
| EffectParameters | ||
| Emissive | ||
| Luminosity | ||
| MeshKey | ||
| NormalDepth | ||
| NormalScale | ||
| NormalTexture | ||
| PointSize | ||
| Reflectivity | ||
| Specular | ||
| Specularity | ||
| Texture | ||
| TextureOffset | ||
| TextureScale | ||
| Transparency | 
| Name | Description | |
|---|---|---|
| ClearTextures | ||
| Clone | ||
| ContainsAlpha | ||
| Equals(MeshMaterial) | ||
| Equals(Object) | (Overrides ObjectEquals(Object).) | |
| EqualsIgnoringDiffuse | 
            Compare all components EXCEPT Diffuse color, for use in batching renderer.
              | |
| EqualsIgnoringTextures | ||
| EqualsIgnoringTexturesAndDiffuse | ||
| GetARGB | ||
| GetDiffuseWithTransparency | ||
| GetHashCode | (Overrides ObjectGetHashCode.) |