PhysicsBallSocketJoint Class | 
 
            Represents a ball and socket joint that permits 
RigidBodyB to
            freely move and rotate but maintain a fixed distance from the pivot 
Position.
            
Inheritance HierarchySystemObject
  PhysicsJoint
    Demo3D.VisualsPhysicsBallSocketJoint
 
    Namespace: 
   Demo3D.Visuals
    Assembly:
   Demo3D.Core (in Demo3D.Core.dll) Version: 18.03.00
Syntaxpublic class PhysicsBallSocketJoint : PhysicsJoint
The PhysicsBallSocketJoint type exposes the following members.
Properties| 
								 
							 | Name | Description | 
|---|
  | Position | 
            The location of the pivot point in world space.
              | 
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Remarks
            Note that although the 
Position property is in world space coordinates, the
            ball and socket is relative to 
RigidBodyA and so this property
            will be updated as 
RigidBodyA is moved.
            
See Also