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PhysicsCylinderGeometry Class

Represents a cylinder physics collision geometry.
Inheritance Hierarchy
SystemObject
  Demo3D.VisualsPhysicsGeometry
    Demo3D.VisualsPhysicsCylinderGeometry

Namespace:  Demo3D.Visuals
Assembly:  Demo3D.Core (in Demo3D.Core.dll) Version: 18.03.00
Syntax
C#
public class PhysicsCylinderGeometry : PhysicsGeometry

The PhysicsCylinderGeometry type exposes the following members.

Properties
  NameDescription
Public propertyAabb
The axis-aligned bounding box (AABB) in world space.
(Inherited from PhysicsGeometry.)
Public propertyBody
The physics body that the geometry belongs to.
(Inherited from PhysicsGeometry.)
Public propertyFilterContactPoints
Whether to filter contact points.
(Inherited from PhysicsGeometry.)
Public propertyFixNormals
Whether to fix contact normals for the geometry.
(Inherited from PhysicsGeometry.)
Public propertyFrictionMaterial
The friction material for the collision geometry.
(Inherited from PhysicsGeometry.)
Public propertyIsConveyorSurface
Whether the geometry represents a conveyor surface (e.g. belt or rollers).
(Inherited from PhysicsGeometry.)
Public propertyIsDisposed
Whether the geometry has been disposed.
(Inherited from PhysicsGeometry.)
Public propertyLength
The length.
Public propertyMargin
The collision margin for the geometry.
(Inherited from PhysicsGeometry.)
Public propertyRadius
The radius.
Public propertyType
The type of collision geometry.
(Inherited from PhysicsGeometry.)
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Methods
See Also