IMeshSetRendererAspect Interface |
[Missing <summary> documentation for "T:Demo3D.Visuals.Renderers.Mesh.IMeshSetRendererAspect"]
Namespace: Demo3D.Visuals.Renderers.Mesh
public interface IMeshSetRendererAspect : IRendererAspect<MeshRenderable>, IRendererAspect
The IMeshSetRendererAspect type exposes the following members.
| Name | Description | |
|---|---|---|
| BoundingBox |
The bounding box of the aspect.
(Inherited from IRendererAspect.) | |
| BoundingSphere |
The bounding sphere of the aspect.
(Inherited from IRendererAspect.) | |
| CastShadows |
The value for if the aspect casts shadows.
(Inherited from IRendererAspect.) | |
| ContainerBoundingBox |
The bounding box of the owning container.
(Inherited from IRendererAspect.) | |
| ContainerBoundingSphere |
The bounding sphere of the owning container.
(Inherited from IRendererAspect.) | |
| ContainerWorldMatrix |
The world matrix of the owning container.
(Inherited from IRendererAspect.) | |
| HasRenderables |
The value for whether the aspect has renderables to be rendered.
(Inherited from IRendererAspect.) | |
| IsDecal | ||
| IsEnabled |
The value for whether the aspect is enabled.
(Inherited from IRendererAspect.) | |
| IsLayerVisible |
The value for whether the owning container's layer is visible.
(Inherited from IRendererAspect.) | |
| Name | A unique name for the aspect (Inherited from IRendererAspect.) |
| Name | Description | |
|---|---|---|
| Add(MeshReference, MeshMaterial, Matrix) | ||
| Add(Document, IMesh, MeshMaterial, Matrix) | ||
| Add(Guid, MeshReference, MeshMaterial, Matrix) | ||
| Add(Document, Guid, IMesh, MeshMaterial, Matrix) | ||
| AddT(MeshMaterial, Matrix) | ||
| AddT(Guid, MeshMaterial, Matrix) | ||
| CanRender(IDisplay) |
Determines whether the aspect can be rendered
(Inherited from IRendererAspect.) | |
| CanRender(IDisplaySettings) |
Check if the aspect can render given the IDisplaySettings.
(Inherited from IRendererAspect.) | |
| Clear | ||
| Get | ||
| GetRenderablesT |
Get all IRenderable objects of the desired type, contained by this aspect.
(Inherited from IRendererAspect.) | |
| NotifyMeshAnimationChanged |
Notify the aspect that the mesh animation has changed.
(Inherited from IRendererAspect.) | |
| NotifyRenderableRequest |
Invokes RenderableRequest.
(Inherited from IRendererAspect.) | |
| NotifyShouldRenderInvalidated |
Notify that the aspect needs to re-evaluate if it should render.
(Inherited from IRendererAspect.) | |
| Pick |
A check to see a ray intersects with this aspect.
(Inherited from IRendererAspect.) | |
| PickFromWorldFrustum |
A check to see if the desired frustum intersects with this aspect.
(Inherited from IRendererAspect.) | |
| PreRender |
Preamble to the aspect rendering giving the aspect a chance to change settings.
(Inherited from IRendererAspect.) | |
| Remove | ||
| Render |
Render the aspect.
(Inherited from IRendererAspect.) | |
| RenderShadow |
Render the shadow of the aspect.
(Inherited from IRendererAspect.) | |
| Replace(Guid, MeshReference, MeshMaterial, Matrix) | ||
| Replace(Document, Guid, IMesh, MeshMaterial, Matrix) |
| Name | Description | |
|---|---|---|
| CastShadowsChanged |
Occurs when the value of CastShadowsChanged changes.
(Inherited from IRendererAspect.) | |
| IsEnabledChanged |
Occurs when the value of IsEnabled changes.
(Inherited from IRendererAspect.) | |
| MeshAnimationChanged |
Occurs when the the current animation changes.
(Inherited from IRendererAspect.) | |
| RenderableRequest |
Occurs before the renderables are about to be use so that they can be configured correctly, eg before a render or an export.
(Inherited from IRendererAspect.) | |
| ShouldRenderInvalidated |
Occurs when the aspect should re-evaluate if it should render.
(Inherited from IRendererAspect.) | |
| Updated |
Occurs after a renderable has been updated.
(Inherited from IRendererAspect.) |