TcpServerOpenAsync(Boolean, Int32, NotifyDataChangedEventHandler) Method |
Opens a TCP server.
Creates a server and starts accepting connections, calling 'dataChangedHandler' with data from each connection as it arrives.
This method returns after the server has been established, leaving the accepting and servicing of connections to a background thread.
Namespace: Demo3D.Net.ProtocolsAssembly: Demo3D.IO (in Demo3D.IO.dll) Version: 19.00.00
Syntaxpublic static Task<ServerSocket> OpenAsync(
bool sync,
int port,
NotifyDataChangedEventHandler dataChangedHandler
)
Parameters
- sync Boolean
- If true, the Task returned is guaranteed to be complete.
- port Int32
- The port to open the server on.
- dataChangedHandler NotifyDataChangedEventHandler
- Delegate for servicing new data arriving on a client connection.
Return Value
TaskServerSocketThe TCP protocol server socket.
Example
public async Task StartServerAsync(int port) {
await TcpServer.OpenAsync(sync: false, port, DataReceived);
}
void DataReceived(ProtocolSocket socket, object service, NotifyDataChangedEventArgs e) {
var io = (IPacketIOService)service;
var args = (PacketChangedEventArgs)e;
var message = args.GetData();
string str = BinaryTextEncoding.FixedLengthASCII.GetString(message);
Logger.Log("Message received: " + message);
var reply = BinaryTextEncoding.NullTerminatedASCII.GetBytes("hello");
io.Write(reply);
}
See Also