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ServerSocketAcceptAsync Method

Accepts a connection from a client.

Namespace: Demo3D.Net
Assembly: Demo3D.IO (in Demo3D.IO.dll) Version: 19.00.00
Syntax
C#
public Task<ProtocolSocket> AcceptAsync(
	bool sync
)

Parameters

sync  Boolean
If true, the Task returned is guaranteed to be complete.

Return Value

TaskProtocolSocket
A new connection from a client received on the server.
See Also