ServerSocketAcceptAsync Method |
Accepts a connection from a client.
Namespace: Demo3D.NetAssembly: Demo3D.IO (in Demo3D.IO.dll) Version: 19.00.00
Syntaxpublic Task<ProtocolSocket> AcceptAsync(
bool sync
)
Parameters
- sync Boolean
- If true, the Task returned is guaranteed to be complete.
Return Value
TaskProtocolSocketA new connection from a client received on the server.
See Also