MeshObjectFadeToTransparency Method |
Change the transparency over a given time period. Note that this may have no effect if the visual has a texture in its material.
Namespace: Demo3D.VisualsAssembly: Demo3D.Core (in Demo3D.Core.dll) Version: 19.00.00
Syntaxpublic void FadeToTransparency(
double transparency,
double seconds
)
Parameters
- transparency Double
- Transparency to transition to. A value of 0.0 is fully transparent (see-through), and 1.0 is opaque.
- seconds Double
- How long the transition should take
Example[Auto] void OnBlocked(PhotoEye sender, MeshObject load)
{
load.FadeToTransparency( 0.1, 2 );
}
See Also