BBox Methods |
The BBox type exposes the following members.
| Name | Description | |
|---|---|---|
| Add(BSphere) | ||
| Add(Vector3) | ||
| Contains | ||
| FromPoints | ||
| GE | ||
| Intersects(Ray) | Whether the specified ray intersects the bounding box. | |
| Intersects(Ray, Single) | Whether the specified ray intersects the bounding box. | |
| LE | ||
| Max | ||
| Min | ||
| ToString | (Overrides ObjectToString) | |
| Transform | Get the bounding box and transform it into parent coordinates. Bounding cube needs all 8 points to be transformed in case of rotation p3 p0/pMax p7 p4 p2 p1 p6/pMin p5 And then new bounding box computed to be axis aligned. |