Camera Methods |
The Camera type exposes the following members.
| Name | Description | |
|---|---|---|
| GetAxes | Get the rotation axes including the HeadYawPitchRoll offset. | |
| GetBodyAxes | Get the rotation axes excluding the HeadYawPitchRoll offset. | |
| GetBodyMatrix | Get the orientation of the camera body without the HeadYawPitchRoll offset. | |
| GetMatrix | Get the matrix to position the camera. | |
| Pan | Move the camera perpendicular to the camera/target vector. | |
| Rotate | Rotate the camera position keeping the target at the center. | |
| SetFromVisual | Place the camera at the same position and orientation as the visual (looking down its positive Z axis). | |
| ToString |
String version of the camera position.
(Overrides SimpleCustomTypeDescriptor.ToString) | |
| Walk | Move camera and target/focus around in the X/Z plane as if walking. | |
| Zoom | Get closer or further away from the target. | |
| ZoomAlong | Get closer along an axis towards a world location. |