SceneVisualPreferGPU Property |
Whether to prefer the GPU processor for collision detection and constraint solving when running in volumetric physics with PhysX. Note that you must have the PhysX processor set to "GPU" or "Auto" in the NVIDIA Control Panel.
Namespace: Demo3D.VisualsAssembly: Demo3D.Core (in Demo3D.Core.dll) Version: 19.00.00
Syntaxpublic bool PreferGPU { get; set; }Property Value
Boolean
See Also