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ClockPriority Property

If non-null, mandatory for input clocks in scheduled execution. For co-simulation and model exchange, this must be ignored.

Namespace: Emulate3D.FMI.V3.Description
Assembly: Emulate3D.FMI (in Emulate3D.FMI.dll) Version: 19.00.00
Syntax
C#
public uint? Priority { get; }

Property Value

NullableUInt32
See Also