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StopBladeVisual Properties

The StopBladeVisual type exposes the following members.

Properties
 NameDescription
Public propertyAllAspects Returns all the aspects for this Visual.
(Inherited from CoreVisual)
Public propertyAllConnectorsGets all connectors.
(Inherited from Visual)
Public propertyAllowWaitOnMoveWhen true, allows scripting to wait for the OnMoved event. This is false by default to avoid performance degradation for visuals that move frequently. <p> Example scripting: <pre> sender.AllowWaitOnMove = true; Wait( sender.OnMoved ); </pre>
(Inherited from Visual)
Public propertyAncestors Return all ancestor visuals above this point in the Visual hierarchy.
(Inherited from Visual)
Public propertyAngularVelocity The current angular velocity of the Visual in radians/second.
(Inherited from Visual)
Public propertyAnimatorInProgress Determine if any animations are currently in progress for this Visual.
(Inherited from Visual)
Public propertyApp The global application object.
(Inherited from Visual)
Public propertyBillboardIf true, then the visual will always face the camera. This is useful for text that should always face the user, for example. <p> Note that the visual's Rotation property will be set automatically, and so will overwrite any updates made from scripting or from the property grid.
(Inherited from Visual)
Public propertyBillOfMaterialsCodeExprThe catalog order code of the component as it appears in the bill of materials, e.g. "'XYZ-203-37.TZ1'". If this is blank there will be no entry in the bill of materials for this component.
(Inherited from Visual)
Public propertyBillOfMaterialsCostExprThe cost of the component as it appears in the bill of materials, e.g. "1595.95".
(Inherited from Visual)
Public propertyBillOfMaterialsDescriptionExprThe description of the component as it appears in the bill of materials, e.g. "Driven Roller Module". If this is blank there will be no entry in the bill of materials for this component.
(Inherited from Visual)
Public propertyBladeStateWhether the blade is Up, Down or InTransit.
Public propertyBoundingBox Get the bounding box of this visual including all its children.
(Inherited from Visual)
Public propertyBoundingBoxExcludingChildren
(Inherited from MeshObject)
Public propertyBoundingSphere Get the bounding sphere of this visual, including its children.
(Inherited from Visual)
Public propertyBoundingSphereExcludingChildren
(Inherited from MeshObject)
Public propertyCastsShadowShows whether this object casts a shadow or not. Useful for large objects such as warehouses where the walls shouldn't cast shadows on the conveyors.
(Inherited from MeshObject)
Public propertyChildren Return the collection of child Visuals.
(Inherited from Visual)
Public propertyClientOwnerUsername
(Inherited from Visual)
Public propertyColorSet or retrieve the color of the material.
Public propertyColors The diffuse colors of the all the mesh materials on the mesh object.
(Inherited from MeshObject)
Public propertyConnectAllowedA list of visual Types that are allowed to connect to this visual. If empty, then all visuals are allowed to connect, provided they are not specified in the ConnectDisallowed list, and that the connector-specific rules also allow the connection. <p> See also: <ul> <li>Demo3D.Visuals.Visual.ConnectDisallowed <li>Demo3D.Visuals.Connector.Allowed <li>Demo3D.Visuals.Connector.Disallowed </ul>
(Inherited from Visual)
Public propertyConnectDisallowedA list of visual Types that are not allowed to connect to this visual. If a Type appears in both ConnectAllowed and ConnectDisallowed, then ConnectDisallowed takes priority and the connection is not allowed. <p> See also: <ul> <li>Demo3D.Visuals.Visual.ConnectAllowed <li>Demo3D.Visuals.Connector.Allowed <li>Demo3D.Visuals.Connector.Disallowed </ul>
(Inherited from Visual)
Public propertyConnectorPairs All pairs of connectors from this visual.
(Inherited from Visual)
Public propertyContactLatch
Public propertyControlPointsAllowedA white list of control points that should be shown and editable.
(Inherited from Visual)
Public propertyControlPointsDisallowedA black list of control points that should be hidden and not editable.
(Inherited from Visual)
Public propertyCSGOperations
(Inherited from MeshObject)
Public propertyCurrentBladePositionHow much above the conveyor surface the stop blade is currently. A negative position is below the conveyor surface.
Public propertyCurrentRoutingTarget The current destination for this visual (usually a load). This can be used by equipment to decide which direction to transfer a load, or it can be ignored. It is specific to the equipment processing the load.
(Inherited from Visual)
Public propertyCurrentStation The Visual that the load is current at waiting to be ordered. Any Visual can be a Station but LoadCreatorVisual the first station set when calling LoadCreatorVisual.OrderLoad(). This is normally set for loads.
(Inherited from Visual)
Public propertyCurrentTransfer Information about the current transfer in progress for this visual using the Transfer Protocol. This is normally set for loads.
(Inherited from Visual)
Public propertyCustomProperties The collection of CustomProperty objects for this Visual.
(Inherited from Visual)
Public propertyDensityThe density of the stop blade.
Public propertyDepthThe depth of the stop blade.
Public propertyDescendants Return all visuals below this point in the Visual hierarchy .
(Inherited from Visual)
Public propertyDescendantsDepthFirst Return all visuals below this point in the Visual hierarchy .
(Inherited from Visual)
Public propertyDescription A description of the Visual.
(Inherited from Visual)
Public propertyDocument The document that this Visual belongs to.
(Inherited from Visual)
Public propertyDraggable Whether the visual be dragged using the mouse.
(Inherited from Visual)
Public propertyFaceCount Number of triangular faces in the mesh
(Inherited from MeshObject)
Public propertyFaceCountDeep Number of faces in Mesh for Visual and all its children.
(Inherited from Visual)
Public propertyFirstChild The first child visual of this visual, or null if this visual has no children.
(Inherited from Visual)
Public propertyFixToParentFor a load or vehicle this will create a fixed joint between it and its parent unless there is another joint in the way. This should be true for creating composite loads or vehicles or false where there is just a logical connection to the parent, e.g. boxes in a tote.
(Inherited from Visual)
Public propertyFrictionMaterialThe name of the material to be use to determine the coefficient of friction when in contact with another friction material.
Public propertyFullName The full name of this Visual, including the names of all Parent Visual separated by '.' characters.
(Inherited from Visual)
Public propertyHasChildren Determine if this Visual has any children or not.
(Inherited from Visual)
Public propertyHasNextSibling Determine if this Visual has any siblings or not.
(Inherited from Visual)
Public propertyHeightThe height of the stop blade.
Public propertyHideAdvancedProperties
(Inherited from Visual)
Public propertyHierarchyColorThe background color of the Visual in the hierarchy
(Inherited from Visual)
Public propertyId A unique identifier for this Visual.
(Inherited from Visual)
Public propertyIncludeChildContextMenusWhen right clicking on the object should child objects menu items be included. Default is false.
(Inherited from Visual)
Public propertyInitialBladeStateThe initial position of the blade on reset (Up, Down or AsIs)
Public propertyInitialLocation The InitialLocation of the Visual in meters from the Origin of the Parent Visual.
(Inherited from Visual)
Public propertyInitialMatrix The InitialLocation and InitialRotation in Matrix form.
(Inherited from Visual)
Public propertyInitialParentOnResetThe parent that should be assigned upon reset. This is useful for vehicle-type components that should reset their position to a particular track section, for example. Note this is only applied if InitialPositionOnReset is set to True.
(Inherited from Visual)
Public propertyInitialPositionOnResetMoves the visual back to its initial location and rotation when Reset is pressed.
(Inherited from Visual)
Public propertyInitialRotationDegrees The InitialRotation of the Visual in degrees relative to the Rotation of Parent Visual.
(Inherited from Visual)
Public propertyInitialRotationMatrix The InitialRotation in Matrix form.
(Inherited from Visual)
Public propertyInitialRotationRadians The InitialRotation of the Visual in radians relative to the Rotation of Parent Visual.
(Inherited from Visual)
Public propertyInitialWorldLocation The InitialLocation of this Visual and all its Parent Visuals in Matrix form.
(Inherited from Visual)
Public propertyInitialWorldMatrix The InitialLocation and InitialRotation of this Visual and all its Parent Visuals in Matrix form.
(Inherited from Visual)
Public propertyIsActivatedWhether or not the stop blade is up (or moving to the up position).
Public propertyIsFloorVisual Is this visual a floor visual.
(Inherited from MeshObject)
Public propertyIsInDownPositionWhether or not the stop blade is in the down position.
Public propertyIsInTransitWhether or not the stop blade is in transit to the up or down position.
Public propertyIsInUpPositionWhether or not the stop blade is in the up position.
Public propertyIsSimulationTransferInProgress
(Inherited from Visual)
Public propertyIsStatic Can this visual change its Location/Rotation relative to its parent at runtime. This is used to improve simulation and graphical performance by analyzing what can and can't move during a model run.
(Inherited from Visual)
Public propertyIsVisible There is a mesh and the properties are set to visible.
(Inherited from MeshObject)
Public propertyIsWorldStatic Whether this visual and all its ancestor visuals are Static.
(Inherited from Visual)
Public propertyKinematicMove the stop blade kinematically instead of dynamically which means the stop blade will move with infinite force.
Public propertyLayerThe layer for this object. If (As Parent) it inherits its layer from its parent, which may in turn inherit the layer from its parent, etc.
(Inherited from Visual)
Public propertyLiftDurationHow long the stop blade takes to go from the rest height to the lift height.
Public propertyLiftHeightThe distance above the conveyor surface that the stop blade should raise to.
Public propertyLocation The visual's X, Y, and Z coordinates relative to its parent.
(Inherited from Visual)
Public propertyLocationX The visual's X coordinate relative to its parent.
(Inherited from Visual)
Public propertyLocationY The visual's Y coordinate relative to its parent.
(Inherited from Visual)
Public propertyLocationZ The visual's Z coordinate relative to its parent.
(Inherited from Visual)
Public propertyMassThe mass of the stop blade.
Public propertyMatrix The current matrix transform of the Visual local to its Parent Visual.
(Inherited from Visual)
Public propertyMaxForceThe maximum force that can be used to accelerate the joint motor to the specified velocity.
Public propertyMeshBoundingBox
(Inherited from MeshObject)
Public propertyMeshBoundingSphere
(Inherited from MeshObject)
Public propertyMoveToEventsEnabledIf True, then MoveTo, TurnTo will issue events that indicate when the visual has started accelerating, cruising, decelerating and has stopped. <p> When enabled, the events are issued as OnAnimatorEvent. <p>An example function that will handle these events is: <pre> function Box_OnAnimatorEvent( sender : Visual, args : AnimatorEventArgs ) { switch (args.EventType) { case AnimatorEventType.Accelerate: print("Accelerating"); break; case AnimatorEventType.Cruise: print("Cruising"); break; case AnimatorEventType.Decelerate: print("Decelerating"); break; case AnimatorEventType.Stop: print("Stopped"); break; } } </pre>
(Inherited from Visual)
Public propertyName The name of the Visual.
(Inherited from Visual)
Public propertyNativeObject The native C# scripting class instance for this visual
(Inherited from Visual)
Public propertyNativeTypeNameThe namespace and class name to instantiate for this Visual, e.g. Demo3D.Components.Component (in this case Demo3D.Components.dll will be loaded to try to find the class)
(Inherited from Visual)
Public propertyNewNameExprThe string used to format the new name of this component if it is copied or added to the project from a catalog. The variable name "ID" will generate a unique number for that type of component in the current project.
(Inherited from Visual)
Public propertyNextSibling The next sibling of this visual, or null if this visual has no siblings.
(Inherited from Visual)
Public propertyOnAfterParentPropertyUpdatedOccurs after a property of the parent visual is updated.
(Inherited from Visual)
Public propertyOnAfterPropertyUpdatedOccurs after a property of the visual is updated.
(Inherited from Visual)
Public propertyOnAfterSubscribedPropertyUpdatedOccurs after a property of a visual that has this visual in its PropertyUpdatedSubscribers list is updated.
(Inherited from Visual)
Public propertyOnAnimatorCompletedOccurs when an animator completes.
(Inherited from Visual)
Public propertyOnAnimatorEventOccurs when the visual starts to accelerate, cruise, decelerate and stop during a MoveTo or TurnTo command. Note that this event will only be issued if MoveToEventsEnabled is set to True.
(Inherited from Visual)
Public propertyOnAspectRenamedOccurs after an aspect on the visual is renamed.
(Inherited from Visual)
Public propertyOnBeforeParentPropertyUpdatedOccurs before a property of the parent visual is updated.
(Inherited from Visual)
Public propertyOnBeforePropertyUpdatedOccurs before a property of the visual is updated.
(Inherited from Visual)
Public propertyOnBladeDownOccurs when the stop blade reaches the rest height.
Public propertyOnBladeUpOccurs when the stop blade reaches the lift height.
Public propertyOnChildAddedOccurs when a child is parented to this visual after the reparenting has been performed.
(Inherited from Visual)
Public propertyOnChildRemovedOccurs when a child is unparented from this visual after the reparenting has been performed.
(Inherited from Visual)
Public propertyOnClickOccurs when the visual is clicked on in demonstration/navigation mode.
(Inherited from Visual)
Public propertyOnConnectedOccurs when this visual is connected to another visual
(Inherited from Visual)
Public propertyOnContactOccurs when a load collides with the stop blade. To prevent the script being run multiple times as the load bounces against the stop blade, the OnContact event is suppressed until the stop blade's ResetContactLatch() method is called.
Public propertyOnCustomPropertyCreatedOccurs after a new custom property is added to the visual.
(Inherited from Visual)
Public propertyOnCustomPropertyRenamedOccurs after a custom property of the visual is renamed.
(Inherited from Visual)
Public propertyOnCustomPropertyUpdatedOccurs after a custom property of the visual is updated.
(Inherited from Visual)
Public propertyOnDisconnectedOccurs when this visual is disconnected from another visual
(Inherited from Visual)
Public propertyOnDragEndOccurs when a visual has finished being dragged to a new location.
(Inherited from Visual)
Public propertyOnDragStartOccurs when a visual is about to be dragged to a new location.
(Inherited from Visual)
Public propertyOnExperimentFinishedOccurs at the end of each experiment. This allows finalization of any data collection, for example.
(Inherited from Visual)
Public propertyOnExperimentPreInitializeOccurs at the before each experiment starts running but after the current experiment row variables have been set. This allows initialization of the model to be done before OnInitialize has been called.
(Inherited from Visual)
Public propertyOnExperimentStartedOccurs at the start of each experiment. This allows for initialization of any data collection, for example.
(Inherited from Visual)
Public propertyOnExportBindableItemOccurs when Export is called from the Tag Browser. This allows custom information to be written about each tag in addition to the default data.
(Inherited from Visual)
Public propertyOnInitializeOccurs when Play is pressed at time 0.
(Inherited from Visual)
Public propertyOnKeyOccurs when a key is pressed or released and this visual is selected.
(Inherited from Visual)
Public propertyOnKeyPressOccurs when a key is pressed and this visual is selected.
(Inherited from Visual)
Public propertyOnLoadedOccurs when the document is loaded.
(Inherited from Visual)
Public propertyOnMessageOccurs when a message is sent from another visual's MessageListeners list.
(Inherited from Visual)
Public propertyOnMouseLeaveOccurs when the mouse moves away from the visual.
(Inherited from Visual)
Public propertyOnMouseMoveOccurs when the mouse moves over the visual.
(Inherited from Visual)
Public propertyOnMouseOverOccurs when the mouse enters the visual.
(Inherited from Visual)
Public propertyOnMouseUpOccurs when a mouse button is released after being pressed on the visual.
(Inherited from Visual)
Public propertyOnMovedOccurs when a visual has moved or rotated. NOTE: For fast moving objects like loads this can be a performance hit.
(Inherited from Visual)
Public propertyOnMoveToCompletedOccurs when a MoveTo or TurnTo has finished.
(Inherited from Visual)
Public propertyOnNameChangedOccurs when this visual's name is changed.
(Inherited from Visual)
Public propertyOnParentMovedOccurs when a parent or parent's parent, etc. has moved or rotated. NOTE: For fast moving objects like loads this can be a performance hit.
(Inherited from Visual)
Public propertyOnParentUpdatedOccurs when the parent for the visual changes.
(Inherited from Visual)
Public propertyOnPreInitializeOccurs before OnInitialize is called. The OnPreInitialize is called for every visual in one pass. Then a second pass calls OnInitialize for every visual.
(Inherited from Visual)
Public propertyOnRenderTypeOccurs whenever the render status of a visual type is changed. This is usually in response to the user pressing one of the "Show X" buttons on the toolbar; for example, "Show Lights", "Show Support Stands", etc.
(Inherited from Visual)
Public propertyOnResetOccurs when Reset is pressed.
(Inherited from Visual)
Public propertyOnShortcut
(Inherited from Visual)
Public propertyOnShowDirectionsOccurs when the status of the "Show Direction Arrows" configuration is changed.
(Inherited from Visual)
Public propertyOnUnloadedOccurs when the document is unloaded
(Inherited from Visual)
Public propertyOnVisualAddedOccurs when this visual is added to the model. The scene's "OnVisualAdded" is also called for each visual that is added.
(Inherited from Visual)
Public propertyOnVisualRemovedOccurs when this visual is removed from the model. The scene's "OnVisualRemoved" script is also called whenever any visual is removed.
(Inherited from Visual)
Public propertyParent The parent Visual for this Visual.
(Inherited from Visual)
Public propertyPhysicsCollisionMargin The default collision margin for physics collision geometry belonging to the visual's PhysicsBody.
(Inherited from Visual)
Public propertyPhysicsEnabled Whether the physics for the visual is enabled or not.
(Inherited from Visual)
Public propertyPropertyUpdatedSubscribersVisuals that will be notified when any custom property on this visual is updated. Each visual will be notified via its "OnAfterSubscribedPropertyUpdated" script. <p> See also: <ul> <li>OnAfterSubscribedPropertyUpdated </ul>
(Inherited from Visual)
Public propertyRestHeightThe distance below the conveyor surface that this should be when at rest.
Public propertyRotationDegrees The rotation of the Visual (in degrees) relative to ts Parent Visual.
(Inherited from Visual)
Public propertyRotationMatrix The rotation of this Visual relative to its Parent in Matrix form.
(Inherited from Visual)
Public propertyRotationRadians The rotation of the Visual (in radians) relative to its Parent Visual.
(Inherited from Visual)
Public propertyRotationXDegrees The X rotation of the Visual (in degrees) relative to its Parent Visual.
(Inherited from Visual)
Public propertyRotationXRadians The X rotation of the Visual (in radians) relative to its Parent Visual.
(Inherited from Visual)
Public propertyRotationYDegrees The Y rotation of the Visual (in degrees) relative to its Parent Visual.
(Inherited from Visual)
Public propertyRotationYRadians The Y rotation of the Visual (in radians) relative to its Parent Visual.
(Inherited from Visual)
Public propertyRotationZDegrees The Z rotation of the Visual (in degrees) relative to its Parent Visual.
(Inherited from Visual)
Public propertyRotationZRadians The Z rotation of the Visual (in radians) relative to its Parent Visual.
(Inherited from Visual)
Public propertySelectParentWhenPickedIf this component is clicked on or is included in a selection rectangle then the parent is selected instead and its properties are shown instead. Once this is set the properties can only be changed from the Project Explorer Window.
(Inherited from Visual)
Public propertySimplePropertiesEnter a non-empty name for each property that should be shown in the Simple Properties view.
(Inherited from Visual)
Public propertySurfaceArea Surface area of shape - for certain shapes (e.g. box, sphere, cylinder) this is overridden and it is accurate Otherwise it is the surface area of the triangular faces in the mesh. This requires a "closed" mesh, that the mesh does not have both front and back faces, and any overlap in the mesh will be counted multiple times.
(Inherited from MeshObject)
Public propertySurfaceAreaDeep Surface area of Visual and all its children.
(Inherited from Visual)
Public propertyTagsList of names that can be used to provide multiple categories of components in a catalog. The catalog can show only components with tag "Pallets", for example.
(Inherited from Visual)
Public propertyTargetBladeStateThe state the stop blade is aiming towards.
Public propertyToolTipExprThe format string for the tooltip that appears for an object.
(Inherited from Visual)
Public propertyTopParent Get the top level visual, the one which has no parent.
(Inherited from Visual)
Public propertyTransferState The current state of transfers in or out of this visual using the Transfer Protocol. This is normally set for transfer enabled equipment (not loads).
(Inherited from Visual)
Public propertyTransferStateEnabled Whether this visual supports the Transfer Protocol. This is normally set for transfer enabled equipment (not loads).
(Inherited from Visual)
Public propertyType A type string for the Visual.
(Inherited from Visual)
Public propertyUserDataA string that can be used to store any custom data about the visual. This is passed to the WebGL and VR renderers to be used in remote applications.
(Inherited from Visual)
Public propertyUserVarsA dictionary of user key value pairs that can be used to store any custom data about the visual.
(Inherited from Visual)
Public propertyVelocity The current linear velocity of the Visual in meters/second.
(Inherited from Visual)
Public propertyVertexCount Number of vertices in the mesh
(Inherited from MeshObject)
Public propertyVertexCountDeep Number of vertices in Mesh for Visual and all its children.
(Inherited from Visual)
Public propertyVisibleIndicates if the built-in visual is drawn. If not visible, the component will still operate as normal, allowing it to be grouped with an imported graphic for custom component types.
(Inherited from MeshObject)
Public propertyVisibleFromThe object becomes visible when it's center is this distance from the camera or greater. The default is 0. Useful for level of detail control.
(Inherited from MeshObject)
Public propertyVisibleToThe object becomes invisible when it's center is this distance from the camera or greater. The default is Infinity. Useful for level of detail control, such as hiding small objects like bolts when they get far from the camera.
(Inherited from MeshObject)
Public propertyVisualAndAncestors Return all ancestor visuals above this point in the Visual hierarchy, including the Visual itself.
(Inherited from Visual)
Public propertyVisualAndDescendants Return all visuals below this point in the Visual hierarchy including the Visual itself.
(Inherited from Visual)
Public propertyVolume Volume of material in shape - for certain shapes (e.g. box, sphere, cylinder) this is overridden and it is accurate Otherwise it is the volume enclosed by the triangular faces in the mesh. This requires a "closed" mesh, that the mesh does not have both front and back faces, and any overlap in the mesh will be counted multiple times.
(Inherited from MeshObject)
Public propertyVolumeDeep Volume of Visual and all its children.
(Inherited from Visual)
Public propertyWidthThe width of the stop blade.
Public propertyWidthRatioThe ratio of the conveyor width, that the stop blade is attached to, to set the stop blade width to.
Public propertyWorldBoundingBox The world axis aligned bounding box of this Visual including the bounding boxes of all the child visuals and their children.
(Inherited from Visual)
Public propertyWorldBoundingBoxExcludingChildren The world axis aligned bounding box of this Visual only (excluding any children).
(Inherited from Visual)
Public propertyWorldBoundingSphere Get the bounding sphere of this visual, including its children, in world space relative to the Scene.
(Inherited from Visual)
Public propertyWorldBoundingSphereExcludingChildren Get the bounding sphere of this visual, excluding its children, in world space relative to the Scene.
(Inherited from Visual)
Public propertyWorldLocation The visual's world X, Y, and Z coordinates relative to the Scene.
(Inherited from Visual)
Public propertyWorldLocationX The visual's world X coordinate relative to the Scene.
(Inherited from Visual)
Public propertyWorldLocationY The visual's world Y coordinate relative to the Scene.
(Inherited from Visual)
Public propertyWorldLocationZ The visual's world Z coordinate relative to the Scene.
(Inherited from Visual)
Public propertyWorldMatrix The Location and Rotation of this Visual in Matrix form.
(Inherited from Visual)
Public propertyWorldMinimumY
(Inherited from MeshObject)
Public propertyWorldRotationDegrees The world rotation of the Visual (in degrees) relative to the Scene.
(Inherited from Visual)
Public propertyWorldRotationMatrix The rotation of this Visual relative to the Scene in Matrix form.
(Inherited from Visual)
Public propertyWorldRotationRadians The world rotation of the Visual (in radians) relative to the Scene.
(Inherited from Visual)
Public propertyWorldRotationXDegrees The world X rotation of the Visual (in degrees) relative to the Scene.
(Inherited from Visual)
Public propertyWorldRotationXRadians The world X rotation of the Visual (in radians) relative to the Scene.
(Inherited from Visual)
Public propertyWorldRotationYDegrees The world Y rotation of the Visual (in degrees) relative to the Scene.
(Inherited from Visual)
Public propertyWorldRotationYRadians The world Y rotation of the Visual (in radians) relative to the Scene.
(Inherited from Visual)
Public propertyWorldRotationZDegrees The world Z rotation of the Visual (in degrees) relative to the Scene.
(Inherited from Visual)
Public propertyWorldRotationZRadians The world Z rotation of the Visual (in radians) relative to the Scene.
(Inherited from Visual)
Public propertyWorldXAxis The world X-Axis for the visual
(Inherited from Visual)
Public propertyWorldYAxis The world Y-Axis for the visual
(Inherited from Visual)
Public propertyWorldZAxis The world Z-Axis for the visual
(Inherited from Visual)
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