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FrictionConfiguration Class

[Missing <summary> documentation for "T:Demo3D.Visuals.FrictionConfiguration"]

Inheritance Hierarchy
SystemObject
  System.Collections.GenericListFrictionMaterialCombination
    Demo3D.VisualsFrictionConfiguration

Namespace: Demo3D.Visuals
Assembly: Demo3D.Core (in Demo3D.Core.dll) Version: 19.00.00
Syntax
C#
[SerializableAttribute]
public class FrictionConfiguration : List<FrictionMaterialCombination>, 
	ICloneable

The FrictionConfiguration type exposes the following members.

Constructors
 NameDescription
Public methodFrictionConfigurationInitializes a new instance of the FrictionConfiguration class
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Methods
 NameDescription
Public methodAdd(FrictionMaterialCombination) Override default Add to ensure uniqueness of combinations.
Public methodAdd(String, String, Double) Add a new friction combination if it doesn't exist already. If it does exist set the coefficient of the existing combination.
Public methodClear 
Public methodClearCache Allow scripting users to have control over cleaing the cache in case they manage to circumvent it.
Public methodClone 
Public methodCombine 
Public methodConstruct 
Public methodCopy 
Public methodStatic memberCreateDefaults Create Friction Combination Defaults. Based on the following sources form the web: http://www.carbidedepot.com/formulas-frictioncoefficient.htm
Public methodEquals
(Overrides ObjectEquals(Object))
Public methodFindCombination(FrictionMaterialReference, FrictionMaterialReference) 
Public methodFindCombination(String, String) 
Public methodGetMaterialsInUse 
Public methodRead 
Public methodRemove Remove a friction combination.
Public methodRemoveMaterial Remove all combinations for a given material name.
Public methodRenameMaterial 
Public methodResetToDefaults 
Public methodToString
(Overrides ObjectToString)
Public methodWrite 
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See Also