Click or drag to resize

MoveEdit Class

Records the changes to the matrices and connections belonging to a set of visuals for undo/redo.
Inheritance Hierarchy

Namespace: Demo3D.Visuals
Assembly: Demo3D.Core (in Demo3D.Core.dll) Version: 19.00.00
Syntax
C#
public class MoveEdit : MatrixEdit

The MoveEdit type exposes the following members.

Constructors
 NameDescription
Public methodMoveEdit Constructor.
Top
Properties
 NameDescription
Public propertyDocument The document that contains the edit.
(Inherited from DocumentEdit)
Public propertyIds The Ids of the affected visuals.
(Inherited from DocumentVisualsEdit)
Top
Methods
 NameDescription
Public methodFindVisuals Find all visuals in the scene which match an id in the Ids property."/>
(Inherited from DocumentVisualsEdit)
Protected methodMatrixToString Creates a string representation of the matrix transformation for display purposes.
(Inherited from MatrixEdit)
Public methodRedo Redoes the move operation, moving the selected visuals.
(Overrides MatrixEditRedo)
Public methodSetVisuals Set the list of affected visuals.
(Inherited from DocumentVisualsEdit)
Public methodToString String representation which describes the visuals that were moved.
(Overrides MatrixEditToString)
Public methodUndo Undoes the move operation by moving the visual back to its original position and reconnecting all the connections that were deleted during the move.
(Overrides MatrixEditUndo)
Protected methodVisualsToString Returns a string representation of the affected visuals for display purposes.
(Inherited from DocumentVisualsEdit)
Top
Fields
 NameDescription
Protected fieldendWorldMatrix
(Inherited from MatrixEdit)
Top
See Also