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PhysicsCylinderGeometry Class

Represents a cylinder physics collision geometry.
Inheritance Hierarchy
SystemObject
  Demo3D.VisualsPhysicsGeometry
    Demo3D.VisualsPhysicsCylinderGeometry

Namespace: Demo3D.Visuals
Assembly: Demo3D.Core (in Demo3D.Core.dll) Version: 19.00.00
Syntax
C#
public class PhysicsCylinderGeometry : PhysicsGeometry

The PhysicsCylinderGeometry type exposes the following members.

Properties
 NameDescription
Public propertyAabb The axis-aligned bounding box (AABB) in world space.
(Inherited from PhysicsGeometry)
Public propertyBody The physics body that the geometry belongs to.
(Inherited from PhysicsGeometry)
Public propertyFilterContactPoints Whether to filter contact points.
(Inherited from PhysicsGeometry)
Public propertyFixNormals Whether to fix contact normals for the geometry.
(Inherited from PhysicsGeometry)
Public propertyFrictionMaterial The friction material for the collision geometry.
(Inherited from PhysicsGeometry)
Public propertyIsConveyorSurface Whether the geometry represents a conveyor surface (e.g. belt or rollers).
(Inherited from PhysicsGeometry)
Public propertyIsDisposed Whether the geometry has been disposed.
(Inherited from PhysicsGeometry)
Public propertyLength The length.
Public propertyMargin The collision margin for the geometry.
(Inherited from PhysicsGeometry)
Public propertyRadius The radius.
Public propertyType The type of collision geometry.
(Inherited from PhysicsGeometry)
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Methods
 NameDescription
Public methodDispose
(Inherited from PhysicsGeometry)
Protected methodDispose(Boolean)
(Inherited from PhysicsGeometry)
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See Also