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PhysicsGroup Class

Identifies a collision group that physics bodies can be prescribed to. This is primarity used for fast collision pair elimination by specifying which pairs of groups collide.
Inheritance Hierarchy
SystemObject
  Demo3D.VisualsPhysicsGroup

Namespace: Demo3D.Visuals
Assembly: Demo3D.Core (in Demo3D.Core.dll) Version: 19.00.00
Syntax
C#
public class PhysicsGroup : IDisposable

The PhysicsGroup type exposes the following members.

Properties
 NameDescription
Public propertyIsDisposed Whether the collision group has been disposed.
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Methods
 NameDescription
Public methodDisposeReleases all resources used by the PhysicsGroup
Protected methodDispose(Boolean)Releases the unmanaged resources used by the PhysicsGroup and optionally releases the managed resources
Public methodEquals Whether the two collision group identifiers represent the same collision group.
(Overrides ObjectEquals(Object))
Public methodGetHashCode Computes the hash code.
(Overrides ObjectGetHashCode)
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Operators
 NameDescription
Public operatorStatic memberEquality(PhysicsGroup, PhysicsGroup) Whether the two collision group identifiers represent the same collision group.
Public operatorStatic memberInequality(PhysicsGroup, PhysicsGroup) Whether the two collision group identifiers represent different collision groups.
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See Also