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SinglePropertyEdit Class

Represents an undoable edit operation that modifies a single property on a single visual object.
Inheritance Hierarchy
SystemObject
  Demo3D.VisualsDocumentEdit
    Demo3D.VisualsDocumentVisualsEdit
      Demo3D.VisualsMultiVisualPropertyEdit
        Demo3D.VisualsSinglePropertyEdit

Namespace: Demo3D.Visuals
Assembly: Demo3D.Core (in Demo3D.Core.dll) Version: 19.00.00
Syntax
C#
public class SinglePropertyEdit : MultiVisualPropertyEdit

The SinglePropertyEdit type exposes the following members.

Constructors
 NameDescription
Public methodSinglePropertyEdit Initializes a new instance of the SinglePropertyEdit class.
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Properties
 NameDescription
Public propertyDocument The document that contains the edit.
(Inherited from DocumentEdit)
Public propertyIds The Ids of the affected visuals.
(Inherited from DocumentVisualsEdit)
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Methods
 NameDescription
Public methodFindVisuals Find all visuals in the scene which match an id in the Ids property."/>
(Inherited from DocumentVisualsEdit)
Public methodRedo Executed when redo is called on this edit from the UndoManager
(Inherited from MultiVisualPropertyEdit)
Public methodSetVisuals Set the list of affected visuals.
(Inherited from DocumentVisualsEdit)
Public methodToString Returns a string representation of this property edit showing the old and new values.
(Overrides MultiVisualPropertyEditToString)
Public methodUndo Executed when undo is called on this edit from the UndoManager
(Inherited from MultiVisualPropertyEdit)
Protected methodVisualsToString Returns a string representation of the affected visuals for display purposes.
(Inherited from DocumentVisualsEdit)
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Fields
 NameDescription
Protected fieldnewValues The list of new property values for each visual after the edit.
(Inherited from MultiVisualPropertyEdit)
Protected fieldoldValues The list of original property values for each visual before the edit.
(Inherited from MultiVisualPropertyEdit)
Protected fieldpath The property path to be modified on each visual.
(Inherited from MultiVisualPropertyEdit)
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See Also