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MeshPainterAspectPaint Method

Paint a visual using a world ray. If no visual is supplied then use the world ray to attempt to pick a visual in the scene. If no world ray is supplied then pick in the Aspect Visual's -Y axis.

Namespace:  Demo3D.Visuals.MeshPainter
Assembly:  Demo3D.Core (in Demo3D.Core.dll) Version: 17.00.05
Syntax
C#
public void Paint()
See Also