MeshPainterAspectPaint Method (Visual, Ray) |
Paint a visual using a world ray.
If no visual is supplied then use the world ray to attempt to pick a visual in the scene.
If no world ray is supplied then pick in the Aspect Visual's -Y axis.
Namespace:
Demo3D.Visuals.MeshPainter
Assembly:
Demo3D.Core (in Demo3D.Core.dll) Version: 17.00.05
Syntaxpublic virtual void Paint(
Visual visual,
Ray worldRay
)
Parameters
- visual
- Type: Demo3D.VisualsVisual
The visual to paint - worldRay
- Type: Demo3D.VisualsRay
The world ray to use when calculating the intersection.
See Also