PhysicsEngineCollide Method (BSphere, IListPhysicsGroup, Boolean) | 
 
            Finds all physics objects prescribed to any of the groups specified in the group list
            that are intersecting the specified bounding sphere.
            
 
    Namespace: 
   Demo3D.Visuals
    Assembly:
   Demo3D.Core (in Demo3D.Core.dll) Version: 18.03.00
Syntaxpublic IList<PhysicsBody> Collide(
	BSphere bounds,
	IList<PhysicsGroup> groups,
	bool updateAabbs
)
Parameters
- bounds
 - Type: Demo3D.VisualsBSphere
The bounding sphere. - groups
 - Type: System.Collections.GenericIListPhysicsGroup
The group list containing groups that the intersecting physics objects must be prescribed to one or more of. - updateAabbs
 - Type: SystemBoolean
Whether to update the AABBs for all active bodies before finding collisions. 
Return Value
Type: 
IListPhysicsBodyList of physics objects that are intersecting with the specified bounding sphere and that are prescribed to one or more of the groups in the specified group list.
See Also