PhysicsEngineCollide Method (PhysicsBody, PhysicsGroup, Boolean) | 
 
            Finds all physics bodies prescribed to the specified group that are
            colliding with the specified body.
            
 
    Namespace: 
   Demo3D.Visuals
    Assembly:
   Demo3D.Core (in Demo3D.Core.dll) Version: 18.03.00
Syntaxpublic IList<PhysicsBody> Collide(
	PhysicsBody body,
	PhysicsGroup group,
	bool updateAabbs
)
Parameters
- body
 - Type: Demo3D.VisualsPhysicsBody
The physics body to check for collisions against. - group
 - Type: Demo3D.VisualsPhysicsGroup
The group that any colliding physics bodies must be prescribed to. - updateAabbs
 - Type: SystemBoolean
Whether to update the AABBs for all active bodies before finding collisions. 
Return Value
Type: 
IListPhysicsBodyList of physics bodies that are colliding with the specified body and that are prescribed to the specified group.
Remarks
            This method looks for any bodies that are prescribed to the specified group and that
            are colliding with the specified body. The usual group filtering is ignored.
            
See Also