PhysicsEngineCollides Method (PhysicsGroup, PhysicsGroup) | 
 
            Whether physics objects prescribing to groupA should collide with
            physics objects prescribing to groupB.
            
 
    Namespace: 
   Demo3D.Visuals
    Assembly:
   Demo3D.Core (in Demo3D.Core.dll) Version: 18.03.00
Syntaxpublic bool Collides(
	PhysicsGroup groupA,
	PhysicsGroup groupB
)
Parameters
- groupA
 - Type: Demo3D.VisualsPhysicsGroup
The first group. - groupB
 - Type: Demo3D.VisualsPhysicsGroup
The second group. 
Return Value
Type: 
BooleanTrue if the two groups are tested against each other for collisions, false otherwise.
See Also