PhysicsEngineCollides Method (PhysicsGroup, PhysicsGroup) |
Whether physics objects prescribing to groupA should collide with
physics objects prescribing to groupB.
Namespace:
Demo3D.Visuals
Assembly:
Demo3D.Core (in Demo3D.Core.dll) Version: 18.04.00
Syntaxpublic bool Collides(
PhysicsGroup groupA,
PhysicsGroup groupB
)
Parameters
- groupA
- Type: Demo3D.VisualsPhysicsGroup
The first group. - groupB
- Type: Demo3D.VisualsPhysicsGroup
The second group.
Return Value
Type:
BooleanTrue if the two groups are tested against each other for collisions, false otherwise.
See Also