PhysicsEngineCollides Method (PhysicsGroup, PhysicsGroup, Boolean) | 
 
            Specifies whether physics objects prescribing to groupA should
            collide with physics objects prescribing to groupB.
            
 
    Namespace: 
   Demo3D.Visuals
    Assembly:
   Demo3D.Core (in Demo3D.Core.dll) Version: 18.03.00
Syntaxpublic void Collides(
	PhysicsGroup groupA,
	PhysicsGroup groupB,
	bool shouldCollide
)
Parameters
- groupA
 - Type: Demo3D.VisualsPhysicsGroup
The first group. - groupB
 - Type: Demo3D.VisualsPhysicsGroup
The second group. - shouldCollide
 - Type: SystemBoolean
Whether physics objects prescribing to the first group should be tested for collisions against physics objects prescribing to the second group. 
Remarks
            This specifies a symmetric relationship so that specifying `Collides(A, B, true)`
            implies also that `Collides(B, A, true)`. It is not assumed that `Collides(A, A) = true`
            by default.
            
See Also