PhysicsEngineCreateFixedJoint Method (PhysicsRigidBody, PhysicsRigidBody) | 
 
            Creates a fixed joint in the physics world that constrains the two specified rigid
            bodies to maintain their current positions and orientations relative to each other.
            
 
    Namespace: 
   Demo3D.Visuals
    Assembly:
   Demo3D.Core (in Demo3D.Core.dll) Version: 18.03.00
Syntax
Remarks
            It is advisable to use a compound geometric collision shape instead of a fixed joint
            where possible.
            
See Also