Represents joint that constraints RigidBodyB to maintain a fixed
            position and orientation relative to RigidBodyA.
            
Inheritance HierarchySystemObject
  PhysicsJoint
    Demo3D.VisualsPhysicsFixedJoint
 
    Namespace: 
   Demo3D.Visuals
    Assembly:
   Demo3D.Core (in Demo3D.Core.dll) Version: 18.03.00
Syntaxpublic class PhysicsFixedJoint : PhysicsJoint
Remarks
            This is a rather computationally expensive constraint and generally it's not necessary.
            It is often possible to combine the two rigid bodies into one using a
            
PhysicsCompoundGeometry to group the geometric collision shapes.
            
            It is also worth noting that the dynamics-phase solvers typically allow constraints to be
            violated and this results in fixed joint behaving more like a spring than a hard constraint.
            It is strongly recommended to reconsider whether you *really* need a fixed joint!
            
See Also