PhysicsEngineTicks Property  | 
 
            Counter incremented every time 
AdvanceTime(Boolean, Double) is called, and reset to zero on 
Reset.
            
Remarks
            Can be used to notice in other code if a new physics step has been started,
            allowing per-physics step caches to be implemented.
            
 
    Namespace: 
   Demo3D.Visuals
    Assembly:
   Demo3D.Core (in Demo3D.Core.dll) Version: 18.03.00
Syntaxpublic ulong Ticks { get; }Property Value
Type: 
UInt64
See Also