PhysicsEngine Properties | 
The PhysicsEngine type exposes the following members.
| Name | Description | |
|---|---|---|
| CallbacksCount | 
            The total number of ProcessContact calls made following the collision detection phase.
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| CCD | 
            Whether Continuous Collision Detection should be performed.
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| ContactsCount | 
            The total number of contact points generated in the collision detection phase.
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| ConveyorsGroup | 
            The collision group for conveyors.
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| DeflectorsGroup | 
            The collision group for deflectors.
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| DiagnosticSensorsGroup | 
            The collision group for diagnostic sensors.
              | |
| EngineCollisionDetectionTime | 
            The time spent detecting collisions in the most recent timestep.
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| EngineProcessingTime | 
            The total time spent processing physics in the most recent timestep.
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| EngineSolverTime | 
            The time spent solving constraints in the most recent timestep.
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| FloorsGroup | 
            The collision group for floors.
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| LoadsGroup | 
            The collision group for loads.
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| NoneGroup | 
            The special "None" collision group.
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| PhysicsStepSubscribed | 
            Whether anything has subscribed to receive physics step notifications.
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| ProcessCollisionsSingleThreaded | 
            Whether to process collisions received from the physics engine in the simulation thread.
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| ProcessCollisionsTime | 
            The time spent processing collisions in the most recent timestep.
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| RandomSeed | 
            The random seed for the physics engine.
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| RenderBodyProperties | 
            Whether to render physics body properties.
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| RenderPhysics | 
            Whether to render physics.
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| SensorsGroup | 
            The collision group for sensors.
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| SimulationGroup | 
            The collision group for planar physics.
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| SleepingTime | 
            The time that a rigid body must be idle, according to the rigid body's
            LinearSleepingThreshold and
            AngularSleepingThreshold values, before it is allowed to
            enter the sleeping state.
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| SolverIterations | 
            Number of iterations to use when solving constraints in the dynamics response phase.
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| StopBladesGroup | 
            The collision group for stop blades.
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| Ticks | 
            Counter incremented every time AdvanceTime(Boolean, Double) is called, and reset to zero on Reset.
             
            Can be used to notice in other code if a new physics step has been started,
            allowing per-physics step caches to be implemented.
              | |
| Time | 
            The current simulation time.
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| VehiclesGroup | 
            The collision group for vehicles.
              |