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SceneVisualPreferGPU Property

Whether to prefer the GPU processor for collision detection and constraint solving when running in volumetric physics with PhysX. Note that you must have the PhysX processor set to "GPU" or "Auto" in the NVIDIA Control Panel.

Namespace:  Demo3D.Visuals
Assembly:  Demo3D.Core (in Demo3D.Core.dll) Version: 18.03.00
Syntax
C#
public bool PreferGPU { get; set; }

Property Value

Type: Boolean
See Also