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Frame Properties

The Frame type exposes the following members.

Properties
  NameDescription
Public propertyCoordinateSystem
The coordinate system used by this frame.
Public propertyEulerConvention
The Euler angle convention used by this frame. This applies to the FrameRotation property, but not to the Rotation or WorldRotation properties.
Public propertyFrameLocation
The location of this frame, relative to its parent, using the frame's coordinate system.
Public propertyFrameMatrix
A matrix representing this frame's location and rotation relative to its parent, using this frame's coordinate system.
Public propertyFrameRotation
The rotation of this frame, in degrees, relative to its parent, using this frame's coordinate system and Euler angle convention.
Public propertyId (Inherited from SerializableObject.)
Public propertyLocation
The location of this frame, relative to its parent, using the Emulate3D coordinate system.
Public propertyMatrix
A matrix representing this frame's location and rotation relative to its parent, using the Emulate3D coordinate system.
Public propertyName
The name of this frame.
Public propertyParent
This frame's parent frame. This can be null to signify that it has no parent (effectively meaning the scene is the parent). Note that setting the parent doesn't change the Location and Rotation properties, meaning that they will have the same values, but now be relative to the new parent. To reparent while maintaining the same world location and rotation, use the Reparent method.
Public propertyRotation
Gets this frame's rotation, in degrees, relative to its parent, using the Emulate3D coordinate system.
Public propertyWorldLocation
The location of this frame relative to the scene, using the Emulate3D coordinate system.
Public propertyWorldMatrix
A matrix representing this frame's location and rotation relative to the world, using the Emulate3D coordinate system.
Public propertyWorldRotation
The rotation of this frame, in degrees, relative to the scene, using the Emulate3D coordinate system.
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