Frame Properties |
The Frame type exposes the following members.
| Name | Description | |
|---|---|---|
| CoordinateSystem |
The coordinate system used by this frame.
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| EulerConvention |
The Euler angle convention used by this frame.
This applies to the FrameRotation property, but not to the Rotation or WorldRotation properties.
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| FrameLocation |
The location of this frame, relative to its parent, using the frame's coordinate system.
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| FrameMatrix |
A matrix representing this frame's location and rotation relative to its parent, using this frame's coordinate system.
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| FrameRotation |
The rotation of this frame, in degrees, relative to its parent, using this frame's coordinate system and Euler angle convention.
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| Id | (Inherited from SerializableObject.) | |
| Location |
The location of this frame, relative to its parent, using the Emulate3D coordinate system.
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| Matrix |
A matrix representing this frame's location and rotation relative to its parent, using the Emulate3D coordinate system.
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| Name |
The name of this frame.
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| Parent |
This frame's parent frame. This can be null to signify that it has no parent (effectively meaning the scene is the parent).
Note that setting the parent doesn't change the Location and Rotation properties, meaning that they will have the same values, but now be relative to the new parent.
To reparent while maintaining the same world location and rotation, use the Reparent method.
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| Rotation |
Gets this frame's rotation, in degrees, relative to its parent, using the Emulate3D coordinate system.
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| WorldLocation |
The location of this frame relative to the scene, using the Emulate3D coordinate system.
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| WorldMatrix |
A matrix representing this frame's location and rotation relative to the world, using the Emulate3D coordinate system.
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| WorldRotation |
The rotation of this frame, in degrees, relative to the scene, using the Emulate3D coordinate system.
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