Frame Class | 
Namespace: Demo3D.Visuals.Frames
public class Frame : SerializableObject
The Frame type exposes the following members.
| Name | Description | |
|---|---|---|
| Frame | 
            Initializes a new instance of the Frame class.
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| Frame(FrameCoordinateSystem) | 
            Initializes a new instance of the Demo3D.Visuals.Frame class with a specified coordinate system.
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| Frame(Frame, FrameCoordinateSystem) | 
            Initializes a new instance of the Demo3D.Visuals.Frame class with a parent frame and a specified coordinate system.
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| Frame(Visual, FrameCoordinateSystem) | 
            Initializes a new instance of the Demo3D.Visuals.Frame class with a parent visual and a specified coordinate system.
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| Name | Description | |
|---|---|---|
| CoordinateSystem | 
            The coordinate system used by this frame.
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| EulerConvention | 
            The Euler angle convention used by this frame.
            This applies to the FrameRotation property, but not to the Rotation or WorldRotation properties.
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| FrameLocation | 
            The location of this frame, relative to its parent, using the frame's coordinate system.
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| FrameMatrix | 
            A matrix representing this frame's location and rotation relative to its parent, using this frame's coordinate system.
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| FrameRotation | 
            The rotation of this frame, in degrees, relative to its parent, using this frame's coordinate system and Euler angle convention.
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| Id | (Inherited from SerializableObject.) | |
| Location | 
            The location of this frame, relative to its parent, using the Emulate3D coordinate system.
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| Matrix | 
            A matrix representing this frame's location and rotation relative to its parent, using the Emulate3D coordinate system.
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| Name | 
            The name of this frame.
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| Parent | 
            This frame's parent frame. This can be null to signify that it has no parent (effectively meaning the scene is the parent).
            Note that setting the parent doesn't change the Location and Rotation properties, meaning that they will have the same values, but now be relative to the new parent.
            To reparent while maintaining the same world location and rotation, use the Reparent method.
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| Rotation | 
            Gets this frame's rotation, in degrees, relative to its parent, using the Emulate3D coordinate system.
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| WorldLocation | 
            The location of this frame relative to the scene, using the Emulate3D coordinate system.
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| WorldMatrix | 
            A matrix representing this frame's location and rotation relative to the world, using the Emulate3D coordinate system.
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| WorldRotation | 
            The rotation of this frame, in degrees, relative to the scene, using the Emulate3D coordinate system.
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| Name | Description | |
|---|---|---|
| GetLocationOf | 
            Gets the location of another frame, relative to this frame, using this frame's coordinate system. 
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| GetLocationRelativeTo | 
            Gets the location of this frame relative to a reference frame, using that frame's coordinate system.
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| GetRotationOf | 
            Gets the rotation of another frame, relative to this frame, using this frame's coordinate system. 
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| GetRotationRelativeTo | 
            Gets the rotation in degrees of this frame relative to a reference frame, using that frame's coordinate system.
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| RaisePropertiesChanged | 
            Raise an PropertyChanged event for each value.
              (Inherited from BindableBase.) | |
| RaisePropertyChanged(PropertyChangedEventArgs) | 
            Raise an PropertyChanged event for the specified value.
              (Inherited from BindableBase.) | |
| RaisePropertyChanged(String) | 
            Raise an PropertyChanged event for the specified value.
              (Inherited from BindableBase.) | |
| Reparent | 
            Sets the parent frame to a specified frame, whilst maintaining the same world location and rotation.
            This is analagous to the reparenting behaviour of visuals.
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| SerializableDependency(SerializableObject) | Obsolete. (Overrides SerializableObjectSerializableDependency(SerializableObject).) | |
| SerializableDependency(Visual) | Obsolete. (Overrides SerializableObjectSerializableDependency(Visual).) | |
| SetINotifyPropertyChangedPropertyT | 
            Checks to see if the property is the same as the specified value. It they're different then set the value and raise an PropertyChanged event.
            Property changes on the new value are also listened to and, if one occurs, the propertyChangedCallback handler will be invoked.
              (Inherited from BindableBase.) | |
| SetPropertyT(T, T, PropertyChangedEventArgs) | 
            Checks to see if the property is the same as the specified value. It they're different then set the value and raise an PropertyChanged event.
              (Inherited from BindableBase.) | |
| SetPropertyT(T, T, String) | 
            Checks to see if the property is the same as the specified value. It they're different then set the value and raise an PropertyChanged event.
              (Inherited from BindableBase.) | |
| ToString | 
            Returns a string representation of this frame, consisting of the name, prefixed with the name of the owning visual.
              (Overrides SimpleCustomTypeDescriptor.ToString.) | 
| Name | Description | |
|---|---|---|
| Moved | 
            Occurs when the frame's location or rotation changes, either directly or because a parent frame has moved.
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| Name | Description | |
|---|---|---|
| (Visual to Frame) | 
            Automatically constructs a VisualFrame instance from a visual.
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