VisualFrame Class | 
Namespace: Demo3D.Visuals.Frames
public sealed class VisualFrame : Frame
The VisualFrame type exposes the following members.
| Name | Description | |
|---|---|---|
| VisualFrame | 
            Initializes a new instance of the VisualFrame class. Only for use when deserializing.
              | |
| VisualFrame(Visual) | 
            Initializes a new instance of the VisualFrame class with an visual to wrap up as a frame.
              | 
| Name | Description | |
|---|---|---|
| CoordinateSystem | 
            The coordinate system used by this frame.
            For instances of VisualFrame this is always left-handed Y up.
              (Overrides FrameCoordinateSystem.) | |
| EulerConvention | 
            The Euler angle convention used by this frame.
            For instances of VisualFrame this is always fixed ZXY.
              (Overrides FrameEulerConvention.) | |
| FrameLocation | 
            The location of this frame, relative to its parent, using the frame's coordinate system.
            For instances of VisualFrame, this is always (0, 0, 0) and cannot be set.
              (Overrides FrameFrameLocation.) | |
| FrameMatrix | 
            A matrix representing this frame's location and rotation relative to its parent, using this frame's coordinate system.
            For instances of VisualFrame, this is always the identity matrix, and cannot be set.
              (Overrides FrameFrameMatrix.) | |
| FrameRotation | 
            The rotation of this frame, in degrees, relative to its parent, using this frame's coordinate system.
            For instances of VisualFrame, this is always (0, 0, 0) and cannot be set.
              (Overrides FrameFrameRotation.) | |
| Id | (Inherited from SerializableObject.) | |
| Location | 
            The location of this frame, relative to its parent, using the Emulate3D coordinate system.
            For instances of VisualFrame, this is always (0, 0, 0) and cannot be set.
              (Overrides FrameLocation.) | |
| Matrix | 
            A matrix representing this frame's location and rotation relative to its parent, using the Emulate3D coordinate system.
            For instances of VisualFrame, this is always the identity matrix, and cannot be set.
              (Overrides FrameMatrix.) | |
| Name | 
            Gets the name of the underlying visual.
              (Overrides FrameName.) | |
| Parent | 
            Gets the parent of this frame, which is always null for a VisualFrame.
              (Overrides FrameParent.) | |
| Rotation | 
            Gets this frame's rotation, in degrees, relative to its parent, using the Emulate3D coordinate system.
            For instances of VisualFrame, this is always (0, 0, 0) and cannot be set.
              (Overrides FrameRotation.) | |
| Visual | 
            The visual that this instance of VisualFrame is wrapping up.
              | |
| WorldLocation | 
            The location of this frame relative to the scene, using the Emulate3D coordinate system.
            For instances of VisualFrame, this is the world location of the underlying visual, and cannot be set.
              (Overrides FrameWorldLocation.) | |
| WorldMatrix | 
            A matrix representing this frame's location and rotation relative to the world, using the Emulate3D coordinate system.
            For instances of VisualFrame, this cannot be set.
              (Overrides FrameWorldMatrix.) | |
| WorldRotation | 
            The rotation of this frame, in degrees, relative to the scene, using the Emulate3D coordinate system.
            For instances of VisualFrame, this is the world location of the underlying visual, and cannot be set.
              (Overrides FrameWorldRotation.) | 
| Name | Description | |
|---|---|---|
| GetLocationOf | 
            Gets the location of another frame, relative to this frame, using this frame's coordinate system. 
              (Inherited from Frame.) | |
| GetLocationRelativeTo | 
            Gets the location of this frame relative to a reference frame, using that frame's coordinate system.
              (Inherited from Frame.) | |
| GetRotationOf | 
            Gets the rotation of another frame, relative to this frame, using this frame's coordinate system. 
              (Inherited from Frame.) | |
| GetRotationRelativeTo | 
            Gets the rotation in degrees of this frame relative to a reference frame, using that frame's coordinate system.
              (Inherited from Frame.) | |
| RaisePropertiesChanged | 
            Raise an PropertyChanged event for each value.
              (Inherited from BindableBase.) | |
| RaisePropertyChanged(PropertyChangedEventArgs) | 
            Raise an PropertyChanged event for the specified value.
              (Inherited from BindableBase.) | |
| RaisePropertyChanged(String) | 
            Raise an PropertyChanged event for the specified value.
              (Inherited from BindableBase.) | |
| Reparent | 
            Sets the parent frame to a specified frame, whilst maintaining the same world location and rotation.
            This is analagous to the reparenting behaviour of visuals.
              (Inherited from Frame.) | |
| SerializableDependency(SerializableObject) | Obsolete. (Inherited from Frame.) | |
| SerializableDependency(Visual) | Obsolete. (Inherited from Frame.) | |
| ToString | 
            Returns a string representation of this frame, consisting of the visual being wrapped up.
              (Overrides FrameToString.) | 
| Name | Description | |
|---|---|---|
| Moved | 
            Occurs when the frame's location or rotation changes, either directly or because a parent frame has moved.
              (Inherited from Frame.) | 
| Name | Description | |
|---|---|---|
| (Visual to VisualFrame) | 
            Automatically constructs a VisualFrame instance from a visual.
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