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VisualFrameWorldLocation Property

The location of this frame relative to the scene, using the Emulate3D coordinate system. For instances of VisualFrame, this is the world location of the underlying visual, and cannot be set.

Namespace:  Demo3D.Visuals.Frames
Assembly:  Demo3D.Core (in Demo3D.Core.dll) Version: 18.04.00
Syntax
C#
public override Vector3 WorldLocation { get; set; }

Property Value

Type: Vector3
See Also