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VisualFrame Properties

The VisualFrame type exposes the following members.

Properties
  NameDescription
Public propertyCoordinateSystem
The coordinate system used by this frame. For instances of VisualFrame this is always left-handed Y up.
(Overrides FrameCoordinateSystem.)
Public propertyEulerConvention
The Euler angle convention used by this frame. For instances of VisualFrame this is always fixed ZXY.
(Overrides FrameEulerConvention.)
Public propertyFrameLocation
The location of this frame, relative to its parent, using the frame's coordinate system. For instances of VisualFrame, this is always (0, 0, 0) and cannot be set.
(Overrides FrameFrameLocation.)
Public propertyFrameMatrix
A matrix representing this frame's location and rotation relative to its parent, using this frame's coordinate system. For instances of VisualFrame, this is always the identity matrix, and cannot be set.
(Overrides FrameFrameMatrix.)
Public propertyFrameRotation
The rotation of this frame, in degrees, relative to its parent, using this frame's coordinate system. For instances of VisualFrame, this is always (0, 0, 0) and cannot be set.
(Overrides FrameFrameRotation.)
Public propertyId (Inherited from SerializableObject.)
Public propertyLocation
The location of this frame, relative to its parent, using the Emulate3D coordinate system. For instances of VisualFrame, this is always (0, 0, 0) and cannot be set.
(Overrides FrameLocation.)
Public propertyMatrix
A matrix representing this frame's location and rotation relative to its parent, using the Emulate3D coordinate system. For instances of VisualFrame, this is always the identity matrix, and cannot be set.
(Overrides FrameMatrix.)
Public propertyName
Gets the name of the underlying visual.
(Overrides FrameName.)
Public propertyParent
Gets the parent of this frame, which is always null for a VisualFrame.
(Overrides FrameParent.)
Public propertyRotation
Gets this frame's rotation, in degrees, relative to its parent, using the Emulate3D coordinate system. For instances of VisualFrame, this is always (0, 0, 0) and cannot be set.
(Overrides FrameRotation.)
Public propertyVisual
The visual that this instance of VisualFrame is wrapping up.
Public propertyWorldLocation
The location of this frame relative to the scene, using the Emulate3D coordinate system. For instances of VisualFrame, this is the world location of the underlying visual, and cannot be set.
(Overrides FrameWorldLocation.)
Public propertyWorldMatrix
A matrix representing this frame's location and rotation relative to the world, using the Emulate3D coordinate system. For instances of VisualFrame, this cannot be set.
(Overrides FrameWorldMatrix.)
Public propertyWorldRotation
The rotation of this frame, in degrees, relative to the scene, using the Emulate3D coordinate system. For instances of VisualFrame, this is the world location of the underlying visual, and cannot be set.
(Overrides FrameWorldRotation.)
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