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Float Class

Float variable.
Inheritance Hierarchy

Namespace:  Emulate3D.FMI.V3.Description
Assembly:  Emulate3D.FMI (in Emulate3D.FMI.dll) Version: 18.04.00
Syntax
C#
[TypeConverterAttribute(typeof(ExpandableObjectConverter))]
public abstract class Float : ArrayableVariable

The Float type exposes the following members.

Properties
  NameDescription
Public propertyAliases
Variable aliases.
(Inherited from ArrayableVariable.)
Public propertyAnnotations
Annotations.
(Inherited from AnnotationsBase.)
Public propertyCanHandleMultipleSetPerTimeInstant
Only for variables with variability = "input". If false, then only one set function call is allowed at one super-dense time instant (model evaluation) on this variable.
(Inherited from ArrayableVariable.)
Public propertyCausality
Variable causality.
(Inherited from ModelVariable.)
Public propertyClocks
If non-empty, this variable is clocked. List of value references of clocks this variable belongs to.
(Inherited from ArrayableVariable.)
Public propertyDeclaredType
If non-null, name of type defined with TypeDefinitions.
Public propertyDerivative
If non-null, then the variable with this attribute is the derivative of the variable with value reference given in derivative.
Public propertyDescription
If non-null, variable description.
(Inherited from ModelVariable.)
Public propertyDimensions
Variable dimensions.
(Inherited from ArrayableVariable.)
Public propertyDisplayUnit
If non-null, default display unit of the variable referencing to a DisplayUnit which must exist under Unit with the name of unit.
Public propertyInitial
If non-null, defines how the variable is initialized. Might be null depending on Causality and Variability values.
Public propertyIntermediateUpdate
If true, the variable can be accessed in intermediate update mode.
(Inherited from ArrayableVariable.)
Public propertyName
Variable name.
(Inherited from ModelVariable.)
Public propertyPrevious
If non-null, this variable is a ClockedState and this contains the value reference of the variable with the previous value.
(Inherited from ArrayableVariable.)
Public propertyQuantity
If non-null, physical quantity of the variable. For example, Angle, or Energy. The quantity names are not standardized.
Public propertyReinit
Only used in Model Exchange, ignored for the other interface types. May only be used for a continuous-time state. If true, state may be reinitialized by the FMU in event mode. If false, state will not be reinitialized.
Public propertyRelativeQuantity
If true, then the offset of BaseUnit and DisplayUnit must be ignored.
Public propertyUnbounded
If true, indicates that during time integration, the variable gets a value much larger than its nominal value nominal.
Public propertyUnit
If non-null, unit of the variable referencing to a Unit with the same name, which must exist.
Public propertyValueReference
Variable value reference.
(Inherited from ModelVariable.)
Public propertyVariability
Variable variability.
(Inherited from ModelVariable.)
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See Also