UtilSphereIntersectsFrustum(Plane, BSphere) Method |
Check to see if the supplied
frustum defined by a set of planes intersects
with the supplied sphere/>.
The frustum planes are usually Near, Far, Left, Right, Top, Bottom but
Far can be ommitted in certain cases (selection to infinity).
Namespace: Demo3D.CommonAssembly: Demo3D.Common (in Demo3D.Common.dll) Version: 19.01.00
Syntaxpublic static bool SphereIntersectsFrustum(
Plane[] frustum,
BSphere sphere
)
Parameters
- frustum Plane
- Array of Plane representing the frustum.
- sphere BSphere
- The sphere.
Return Value
BooleanTrue if they intersect, false otherwise.
See Also