UtilSphereIntersectsFrustum(Plane, Vector3, Double) Method |
Check to see if the supplied
frustum defined by a set of planes intersects
with the supplied sphere centered at
sphereCenter with a given
sphereRadius.
The frustum planes are usually Near, Far, Left, Right, Top, Bottom but
Far can be ommitted in certain cases (selection to infinity).
Namespace: Demo3D.CommonAssembly: Demo3D.Common (in Demo3D.Common.dll) Version: 19.01.00
Syntaxpublic static bool SphereIntersectsFrustum(
Plane[] frustum,
Vector3 sphereCenter,
double sphereRadius
)
Parameters
- frustum Plane
- Array of Plane representing the frustum.
- sphereCenter Vector3
- Center of the sphere.
- sphereRadius Double
- Radius of the sphere.
Return Value
BooleanTrue if they intersect, false otherwise.
See Also