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ProtocolServerOpenAsyncT(Boolean, ProtocolAddress, NotifyDataChangedEventHandler, CallbackContext, Object) Method

Creates a server and starts accepting connections, calling dataChangedHandler with data from each connection as it arrives. This method returns after the server has been established, leaving the accepting and servicing of connections to a background thread.

Namespace: Demo3D.Net
Assembly: Demo3D.IO (in Demo3D.IO.dll) Version: 19.01.00
Syntax
C#
public static Task<ServerSocket> OpenAsync<T>(
	bool sync,
	ProtocolAddress address,
	NotifyDataChangedEventHandler dataChangedHandler,
	CallbackContext callbackContext = CallbackContext.CallerContext,
	Object? userState = null
)
where T : class, INotifyDataChanged

Parameters

sync  Boolean
If true, the Task returned is guaranteed to be complete.
address  ProtocolAddress
Address of server.
dataChangedHandler  NotifyDataChangedEventHandler
Data received handler.
callbackContext  CallbackContext  (Optional)
Defines the context in which the callback should be called.
userState  Object  (Optional)
User state.

Type Parameters

T
Required services.

Return Value

TaskServerSocket
The server socket.
Remarks
If callbackContext is CallerContext then dataChangedHandler is Demo3D thread safe. It's called in the same thread (synchronization context) as the caller to this method.
See Also