Sets the parent frame to a specified frame, whilst maintaining the same world location and rotation.
This is analagous to the reparenting behaviour of visuals.
Namespace: Demo3D.Visuals.FramesAssembly: Demo3D.Core (in Demo3D.Core.dll) Version: 19.01.00
Syntaxpublic void Reparent(
Frame newParent
)
Parameters
- newParent Frame
- The new parent frame.
See Also